We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for a Lighting Artist to join our team to work on Human Fall Flat 2.
You’ll help shape the atmosphere and visual identity of our environments, using a strong artistic eye and solid Unity lighting pipelines knowledge. The role is about making scenes feel great, read clearly during gameplay and perform well across our target platforms.
PERMANENT POSITION
Onsite from Vilnius, Hybrid, or Remote
What We Are Looking For:
- Strong understanding of fundamental lighting principles, including composition, color, contrast, depth and visual hierarchy.
- Ability to use lighting to separate objects, clarify spaces, guide the player and support gameplay readability.
- Strong artistic lighting skills in Unity, with in-depth practical knowledge of HDRP.
- Ability to choose the most appropriate lighting approach based on artistic goals, scene requirements and performance cost, including baked, mixed and real-time solutions.
- Practical knowledge of volumetrics, reflections and probe workflows.
- Good understanding of the relationship between lighting and materials, with the ability to adjust both to achieve a cohesive result.
- Strong understanding of lighting optimization, profiling and real-time rendering constraints.
- Ability to collaborate effectively with environment art, VFX, design and technical art.
Soft Skills Requirements:
- Prior experience developing environment art for a PC or Console game.
- Experience optimizing assets for game engines across platforms.
- Creativity and proactivity.
- Good communication skills, including fluency in English.
- Located in Europe.
Nice to Have:
- • Basic Shader Graph knowledge and the ability to create or modify simple shaders.
• Experience working on stylized or simplified realism games.
• Experience with console development and optimization.
Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com